Authors of the popular curriculum guide share the history and vision for the project.
>In this episode, Matthew Farber and Alex Fleming, two of the curriculum guide’s authors talk about the vision and history for this open resource now available through Carnegie Mellon University Press. Matthew Farber is Assistant Professor of Technology, Innovation, and Pedagogy at University of Northern Colorado, and Alex Fleming is a Learning Design Manager at Mouse (Mouse.org).
From the CMU ETC Press Website: How can designing games about real world issues teach students empathy, systems thinking, and design thinking? This curriculum guide shares lesson plans and ideas for educators to implement created by experts who lead game jams themed on topics such as climate change, immigration stories and local voices, and future cities.
Notes from this episode:
Download The Game Jam Guide: http://press.etc.cmu.edu/index.php/product/game-jam-guide/
Edutopia, Taking Advantage of the Power of Play, by Matthew Farber: https://www.edutopia.org/article/taking-advantage-power-play
Institute of Play: https://www.instituteofplay.org/
Iridescent Learning: http://iridescentlearning.org/
Mozilla’s Hive, NYC: https://hivenyc.org/
Mitch Resnick and David Siegel’s, A Different Approach to Coding: https://brightreads.com/a-different-approach-to-coding-d679b06d83a