Episode 4

Interviews at the 2017 Games For Change VR Summit

>In this episode, I journeyed to the first Games 4 Change Festival VR Summit Reception in NYC to gather responses from industry, educators, student designers, and more, about how they see the potential of VR for influencing learning environments. We discuss VR games, using the technology for impact, and where VR might fall short. Hear from Games 4 Change’s Sara Cornish about the Summit’s inception, and how you can stay connected to G4C as their work continues.

Notes from this episode:

Games For Change on Twitter: https://twitter.com/g4c
Games For Change: http://www.gamesforchange.org/
Erik Martin’s TedX, Redmond: https://youtu.be/IBpcTw7pzJs
White House Office of Science and Technology Policy: https://www.whitehouse.gov/ostp/about
VR World, NYC: https://vrworldnyc.com/ 
Unity Technologies: https://unity3d.com/company
Pokemon Go: http://www.pokemongo.com/
Hearthstone, the game 
SuperChem: https://www.schellgames.com/games/superchem-vr
Schell Games: https://www.schellgames.com/
Foldit for Science: https://fold.it/portal/
Oregon Trail: https://en.wikipedia.org/wiki/Oregon_Trail
Space Pirates, the game: http://www.spacepiratetrainer.com/
Serious Sam: https://en.wikipedia.org/wiki/Serious_Sam
Common Ground: http://www.globalcommonground.com/initiatives/?category=6


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